Gaming merchandise market seen reaching $109.31 billion by 2030

5 hours ago
By AI, Created 13:57 UTC, Jun 24, 2026, AGP -

The Business Research Company says the gaming merchandise market rose to $74.24 billion in 2026 and is on track to hit $109.31 billion by 2030. Growth is being driven by esports, franchise fandom, collectibles and new direct-to-consumer and AI-powered merchandising models.

Why it matters: - Gaming merchandise is becoming a bigger commercial layer of the gaming economy as fandom moves beyond screens and into apparel, collectibles and lifestyle products. - The market’s growth reflects stronger demand tied to esports, game franchises and character-based products. - The category is also expanding as gaming brands use direct-to-consumer channels and digital tools to sell more personalized merchandise.

What happened: - The Business Research Company published its Gaming Merchandise Market Report 2026, covering market size, trends and global forecasts for 2026-2035. - The report pegs the gaming merchandise market at $74.24 billion in 2026, up from $67.54 billion in 2025. - The report forecasts the market will reach $109.31 billion by 2030. - The company says the market is expected to grow at a 9.9% CAGR from 2025 to 2026 and a 10.2% CAGR through 2030. - Download a free sample of the report. - Read the full report.

The details: - Gaming merchandise includes officially licensed physical products inspired by video games, franchises, characters and virtual worlds. - The report says growth is being fueled by a larger global gaming population, stronger franchise-based gaming demand, more esports tournaments and fan communities, higher demand for character collectibles and wider retail distribution. - The report identifies metaverse-linked gaming ecosystems, AI-powered personalized merchandise, eco-friendly apparel and collectibles, and direct-to-consumer gaming brand platforms as major future drivers. - Other expected trends include character-driven collectibles, esports-themed apparel, limited-edition items, streamer and franchise collaborations, and more personalized gaming accessories and décor. - The report lists North America as the largest gaming merchandise market in 2025. - The Asia-Pacific region is expected to grow fastest during the forecast period. - The report also covers South East Asia, Western Europe, Eastern Europe, South America, the Middle East and Africa. - The report includes market attractiveness scoring, TAM analysis, company scoring matrices, Excel forecasting dashboards, market hotspot infographics and updated graphics and tables.

Between the lines: - The report points to gaming merchandise shifting from niche fandom products to a broader lifestyle category. - Esports remains a key bridge between digital fandom and physical purchases. - The emphasis on eco-friendly products and personalization suggests buyers are pulling the category toward more premium and values-driven products. - Regional growth leadership may keep moving toward Asia-Pacific as gaming communities there expand and merchandising channels mature.

What's next: - The market is projected to keep expanding through 2030 as game publishers, esports operators and merch brands deepen fan monetization. - More licensed products tied to characters, streamers and live events are likely to appear. - Gaming brands are expected to invest further in AI-driven customization and direct sales channels.

The bottom line: - Gaming merchandise is moving from a fan add-on to a fast-growing global business, with esports and franchise loyalty doing much of the heavy lifting.

Disclaimer: This article was produced by AGP Wire with the assistance of artificial intelligence based on original source content and has been refined to improve clarity, structure, and readability. This content is provided on an “as is” basis. While care has been taken in its preparation, it may contain inaccuracies or omissions, and readers should consult the original source and independently verify key information where appropriate. This content is for informational purposes only and does not constitute legal, financial, investment, or other professional advice.

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